10/08/2013

Java Pattern / PHP Patterns

Please look at the http://www.oodesign.com/


Java Design Patterns

Abstract Factory == Sets of methods to make various objects.
Builder = Make and return one object various ways.
Factory Method = Methods to make and return components of one object various ways.
Prototype = Make new objects by cloning the objects which you set as prototypes.
Singleton = A class distributes the only instance of itself.
Adapter = A class extends another class, takes in an object, and makes the taken object behave like the extended class.
Bridge = An abstraction and implementation are in different class hierarchies.
Composite = Assemble groups of objects with the same signature.
Decorator = One class takes in another class, both of which extend the same abstract class, and adds functionality.
Facade =  One class has a method that performs a complex process calling several other classes.
Flyweight = The reusable and variable parts of a class are broken into two classes to save resources.
Proxy =  One class controls the creation of and access to objects in another class.
Chain Of Responsibility = A method called in one class can move up a hierarchy to find an object that can properly execute the method.
Command = An object encapsulates everything needed to execute a method in another object.
Interpreter = Define a macro language and syntax, parsing input into objects which perform the correct opertaions.
Iterator = One object can traverse the elements of another object.
Mediator = An object distributes communication between two or more objects.
Memento = One object stores another objects state.
Observer = An object notifies other object(s) if it changes.
State = An object appears to change its` class when the class it passes calls through to switches itself for a related class.
Strategy = An object controls which of a family of methods is called. Each method is in its` own class that extends a common base class.
Template = An abstract class defines various methods, and has one non-overridden method which calls the various methods.
Visitor = One or more related classes have the same method, which calls a method specific for themselves in another class.


PHP Design Patterns

Creational Patterns

Abstract Factory = Sets of methods to make various objects.
Builder = Make and return one object various ways.
Factory Method M= ethods to make and return components of one object various ways.
Prototype = Make new objects by cloning the objects which you set as prototypes.
Singleton = A class distributes the only instance of itself.

Structural Patterns

Adapter = A class extends another class, takes in an object, and makes the taken object behave like the extended class.
Bridge = An abstraction and implementation are in different class hierarchies.
Composite = Assemble groups of objects with the same signature.
Decorator = One class takes in another class, both of which extend the same abstract class, and adds functionality.
Facade = One class has a method that performs a complex process calling several other classes.
Flyweight = The reusable and variable parts of a class are broken into two classes to save resources.
Proxy = One class controls the creation of and access to objects in another class.

Behavorial Patterns

Chain Of Responsibility = A method called in one class can move up a hierarchy to find an object that can properly execute the method.
Command = An object encapsulates everything needed to execute a method in another object.
Interpreter = Define a macro language and syntax, parsing input into objects which perform the correct opertaions.
Iterator = One object can traverse the elements of another object.
Mediator = An object distributes communication between two or more objects.
Memento = One object stores another objects state.
Observer = An object notifies other object(s) if it changes.
State = An object appears to change its` class when the class it passes calls through to switches itself for a related class.
Strategy = An object controls which of a family of methods is called. Each method is in its` own class that extends a common base class.
Template =An abstract class defines various methods, and has one non-overridden method which calls the various methods.
Visitor = One or more related classes have the same method, which calls a method specific for themselves in another class.

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